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Fox Plushy Prop

My goal for this model was to create a game ready low poly asset of a familiar character in it's plushy form, keeping the silhoutte while retaining as much of the details in the texture.

Started off as a high poly scan using the Artec Spider 3D scanner and processed in Artec Studio software and used Houdini to align, center and ground to the world origin planes.

I then took it into Maya to retopologize and optimize it into its final low poly form. Used Substance Designer to bake the diffuse map from the scan mesh. Then took it to Substance Painter to bake the normal map, after that was a lot of manual cleanup for the diffuse and normals as well as adding in lost details and a roughness map to get it as close to a plush fabric material for the final look.

No AI was used.

Stats:
2.3k Tris
3x 2k-Res Textures (Albedo, Roughness, Normal)

Main Render

Main Render

Wireframe Render

Wireframe Render

3D Viewer